This will ensure that an incorrect installation is not part of the problem. If you are looking for old releases you can find them on our community site. You can also find the latest release on NuGet. My suggestion would be to reinstall XNA completely and follow the XNA installation instructions again in this question. You can find the latest stable release here: MonoGame 3. Once that is opened with the monogame pipeline tool, right click on content, add new item, spritefont description. On Visual Studio 2013, they showed up here, they are also nowhere to be found aynwhere else in the Project tree. The problem is that the templates are not showing up in the New Project dialogue. I got MonoGame installed, as well as XNA.
#Monogame for visual studio 2015 windows
Using the pipeline tool I opened up the Content.mgcb file thats auto generated by a new game project. I just installed Visual Studio 2015 and now want to start a new MonoGame project (C, Windows DX). While following the instructions provided in this question, double-clicking XNA Game Studio 4.0.vsix did nothing for me until I finally found out you had to specifically right-click and use it as an administrator in order to let the VSIX installer work correctly. This is with monogame 3.4, and MSVS 2015.
I remember it took me quite a while in order to get everything working. This is probably because I'm using the Community edition and I don't have the built-in editor.ĭuring the XNA-VS2015 November release a few problems were reported, but this one is not there. However, the other image options or 'Graphics' section you have are not listed for me. Since I also use VS2015, I created a new XNA project myself and to my surprise it was there for me located under Visual C#