Selecting Computer would allow only the computer to control that player upon selecting the name of the scenario file at the single player or multiplayer menu. Whether or not the player is to be controlled by a human or computer can be changed at the player type settings. The amount of starting resources can also be set, with a minimum amount of 0 and a maximum amount of 99,999 which applies for all types of resources. The designer can specify the faction for each player further by changing the tribe name which replaces the default name of the ruler for that civilization at the scoreboard and achievements section. This tab is where the number of players and the type of civilization for each player are set as well as the starting age that they begin with. The brush size can encompass the following area in tiles: The brush size can be used to hasten the design of large geographic features with similar terrain details and constant elevation. The elevation height can vary from 1-7 with 1 being the lowest and set as 1 unit below sea level by default and 7 being the highest being set at 6 units above sea level by default (assuming that elevation is changed after all large bodies of water are added). This section is also where elevation and cliffs can added by changing the brush type. This section is where geographic and topographic details such as elevation and terrain can be edited. The following random maps that can be generated are: Random maps feature more variable terrain and some feature more realistic topography.
The default terrain for blank maps are the following: Gigantic (introduced in The Rise of Rome)īlank maps are generated based on default terrain.This is also where the map size can be edited which can be either of the following: The default map size is always large and covered with grass terrain when creating a new scenario game file. The map tab offers a collection of random and blank maps from where the game will be set.